RURU

Storyline

The Hunter Games allow the Frozn to test the abilities and ingenuity of the younger generation in order to gauge their true worth. So to complete the apprenticeship of her young pupil, Mahimatah ordered young Ruru to set out on a pilgrimage to the Great North and only return when she was ready. Listening to the voices of the frozen cliff-faces led the young woman to an abandoned wolf-cub and an injured eagle, who she then decided to take under her wing. Now after five years of living and travelling with her new companions, Ruru feels sufficiently prepared to finally take on champion Aaron in the next Hunter Games.


Game Details

: 2014-08-22


: n/a

Change over last 24h

: +3.355ctz (+13,2%)


: 176



Ability of Ruru:

Courage: -4 Opp Damage, Min 2

If Ruru loses the round, the Damage inflicted by the winning character to the owner of Ruru will be reduced by 4 points or to a minimum of 2. If the total number of Damage points of the winning character is equal to or below 2, the Ability has no effect.