As a result of never seeing him, everyone had kind of forgotten Geoffrey. It had to be said that living with his colleague was proving difficult. When Earl was not tripping over Geoffrey’s electrical cables, it was Geoffrey’s equipment getting all sticky from the sugar Earl seemed to leave in his path. With one of them being a discreet cleaning fanatic and the other a very noisy tidier upper, it’s hardly surprising they needed to create two separate workshops in the Sentinel HQ. Fortunately the two gunsmiths complement one another perfectly: Earl excels in weaponry but no one can match Geoffrey when it comes to defensive equipment and electrical tweaking!

Game Details

: 2015-05-15

: n/a

Change over last 24h

: -3.876ctz (-24,4%)

: 534

Ability of Geoffrey:

Growth: -1 Opp Damage, Min 1

If Geoffrey loses the round, the Damage inflicted by the winning character to the owner of Geoffrey will be reduced by 1 points or to a minimum of 1. If the total number of Damage points of the winning character is equal to or below 1, the Ability has no effect.