It’s hardly rocket science: the Glibon Dashra Sarkrh is the source of all things and his word must be listened to by all. When she comes across idiots who refuse to listen or worse still, who listen but fail to understand, Eris can hardly contain herself. But fortunately in his infinite wisdom, the Glibon Dashra Sarkrh condones violence as a valid form of conversion, which means there’s no need to hold back.

Game Details

: 2008-11-07

: Kahouet

Change over last 24h

: 0ctz (0,0%)

: 308

Ability of Eris:

Courage: +2 Life

If Eris wins the fight, the player controlling Eris will win 2 Life points at the end of the round.