Ahkab had always been the crew's best harpooner, never thinking twice about diving to extreme depths to bring back rare fish or seashell species. Until the day, that is, when a strange coral symbiote grafted itself to his skin and started to gradually transform him. He now lives in the sea more than on board ship and Bloodh only ever sends Scubb to get him for boarding or very big fights.

Game Details

: 2011-01-28

: Quirkilicious

Change over last 24h

: 0ctz (0,0%)

: 219

Ability of Ahkab:

Defeat: +3 Pillz

If Ahkab wins the fight, the player controlling Ahkab will receive 3 Pillz at the beginning of the next round.

Other cards similar to Ahkab: