Here is the first part of changes and improvements for Androïd version:
New Credits prices
Free pillz indication
Fury indication during the 1V1 fight
Global optimisation on every asset
Better loading performance
Challenge a player fixed
New Social Home and modality selection
Indications of Courage and Reprisal
The iOS version should be available by the end of the week.
Here is the list of the most recent bug corrections:
[GUILDS] Guild bank problem.
If a player borrowed a card and then left the guild, the borrowed card was not returned.
[GUILDS] On the old website, it was possible to force a player to join your guild without their consent.
[GUILDS] Problem with recording the scores of T1 and T2 champions.
[GUILDS] Inability to reset bonuses.
Several more corrections are currently in progress, and we hope to have soon dealt with all the guild-related bugs.
Happy gaming to you all!
I’m contacting you today on behalf of the company.
We felt it was time we clarified certain things regarding the company’s situation.
We should have done this two months ago, but unfortunately were thrown off course by certain events. I will now do my best to amend this situation.
As some of you may know, Boostr has gone through a very difficult period over the past two years.
This has gradually led to staff leaving, both of their own accord and not.
The company headquarters, which was based in Paris and housed the management team, was then closed down.
We could have left things at that, as was the case for Fantasy Rivals recently.
However, two members of staff wanted to keep on going, a whole team even.
So about two months ago, a company buy-out took place and the head office was moved to Carcassonne.
Determined to succeed and full of new ideas, this team now has the difficult task of breathing new life into our good old Urban Rivals.
However, the company faces staffing problems: we've gone from 20 or so employees to ten, all dedicated to the various stages of development.
For two months now, Florian (Saga) and Arnaud (Goralion) have been the official managers of Boostr.
Florian is currently in charge of project management, game design, marketing, graphics and of course administrative management.
Arnaud is in charge of technical management, front and back-end development, game design and administrative management.
Working alongside them are:
Katia (Tykatia), Office manager
Hélène (Raquella), Customer support manager: management of support providers, media management, managing translations, support in various languages, German Community Manager and help with the administrative management.
Silvano (ChaosDragon88), Game Designer and Level Designer
Arcto, Artistic director: artistic direction of illustrators, illustrations and graphics.
Gaëtan (darkwingpony), Flash/unity developer: development of UR clients
Martin (rattus): graphics
Ivana (Quistis): customer support and Portuguese translations
Régis (Mac_Leod) Head of communications: relationship management, Community management, Game Design, Level Design and animation.
And there you have our team
We understand your expectations concerning certain aspects of the game and website, and will endeavor to respond to a number of these requests in our forth-coming updates. However, we are unable to work on multiple projects at once.
So, we ask that you bear with us while we find our feet. There are several things we first need to resolve before moving onto more ambitious projects.
I think that after what happened on Tuesday when the idea was actually to “offer players more means and also to adjust a parameter that had not been changed for years”, we can conclude that we need to be a bit more rigorous in our approach, even if that means making you wait a little longer.
It’s disappointing when things Don’t turn out how one would like them to. But by rushing things, we often achieve the opposite of what we wanted, and that is detrimental to you and us, as well as the game.
I will keep you regularly informed of proposed new features, which we hope you will like as much as we do. However, before each major update, we plan to operate differently and inform you BEFORE the update.
Please realize, however, that all our projects have a very specific objective, particularly the move from the Flash app to the Unity app that gives us access to game developments that we had hoped Flash might offer us.
Integration to the website of a downloadable client is not something we are going to do immediately as the necessary technology is not yet available, and given that the Unity version is more cumbersome, it would have a big impact on download times.
I would like to stress that any decisions we take will be primarily based on keeping our players happy. However, we cannot always please all our players, particularly the more senior ones who experienced Urban Rivals’ golden age and still hanker after those days (myself included).
Urban Rivals was created in 2004 and it is inevitable that now it should undergo some changes: certain steps back will never be possible.
However, we will do our best to ensure it enjoys many more happy years and, above all, that you enjoy playing it.
Happy gaming to you all!
Here is the new list of characters who will be penalized in the DTs:
Mechakolos CrDje Korr CrEmeth crGeneral CrRavenAmbreLyse Teria CrVickie CrKolosKiki CrGraksmxxtGraksmxxt RbGuru CrJackie CrCloverClover NoelJeenaUranusKalindra CrVholtBridgetMorphunShann CrSabiaSpiaghiArnoRedra
JoyStriker Striker RbPhoebeMarthaLamar CrGilJohn DoomEkloreDr Norton CrMarco CrCopper CrHerman
A new Arcade Adventure will be available today at 14.00!
Will you manage to fight your way through the crowd of Montana, GHEIST, Fang Pi Clang and La Junta?
We decided to modify the stats of some legendary cards.:
This weekend, from 4pm on Friday until 8am on Monday morning, every duel carried out will earn you ten times more XP :)